extends Node
@onready var inventory_component: Node = $InventoryComponent
@onready var skill_component: Node = $SkillComponent
@onready var status_component: Node = $StatusComponent
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass
